It only takes one look at any living-room where a gamer is interacting with his/her favorite game to observe persistence, risk-taking, attention to detail and problem-solving skills. These habits and skills are what we hope our students will use as they progress through their education, so then it makes sense to bring game design and mechanics into our classrooms.
- Gamification, starting really small
- Gamifying AdVENTURE
- Gamification - Don't Fake It
- Gamification - Lessons Learned
- Leaderboards with Google Spreadsheets
- Setting up a gamified classroom
- Gamified Classroom - A Year in Review
- Leaderboards with Google Apps - an Update
- Gamifying the NGSS
- Gamification Year 2; The Quest Continues
- Simulations and the Gamified Classroom
- Appsmash to Gamify - From Leaderboards to Quests
- Beyond the Leaderboard - Self Ranking Charts
- Fines in a Gamified Classroom
- We don't need badges, or do we?
- Leaderboards and badges with Google Sheets (Update)
- More than a "Design Your Own Board Game" Project
- Grades in the Gamified Classroom
- Game-Based Learning in a Gamified Environment
- Easter Eggs with Mini-Game Creators
- Side quests with semi-automated XP
- Boss Battles with Google Forms/Sheets
- Assign XP automatically using Vlookup - Google Sheets
- Individual Rank Sheets
- Appsmash your Narrative
- First Perfect Hit - The Match Function
- Experience Points for Student Goal Setting
- Reviewing Content with Shiny Bosses
- Boss Battles with Google Forms and Sheets - An Update
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